I designed, modelled, rigged, textured and created all in game animations for the enemies in Whisker Squadron: Survivor. I also helped implement the animations in Unity.
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Ensemble cast of enemies from the game.
Arachnimama side view.
Archnimama head opening.
Sky Crawler side view.
Sky Crawler front view.
Scatter Queen opening its head.
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Example of Scatter Queen idle animation, with Unity engine rendering.
In-game animation of Scatter Queen transitioning from Phase 1 to Phase 2 Boss Mode - I modelled, textured, rigged and animated all elements (not including explosion effects)
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Boss design sketches.
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Swarm hive-mind in game illustration.