I designed, modelled, rigged, textured and created all in game animations for the enemies in Whisker Squadron: Survivor. I also helped implement the animations in Unity.

Ensemble cast of enemies from the game.

Arachnimama side view.

Archnimama head opening.

Sky Crawler side view.

Sky Crawler front view.

Scatter Queen opening its head.

Example of Scatter Queen idle animation, with Unity engine rendering.

In-game animation of Scatter Queen transitioning from Phase 1 to Phase 2 Boss Mode - I modelled, textured, rigged and animated all elements (not including explosion effects)

Boss design sketches.

Swarm hive-mind in game illustration.

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